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Given that we've landed robots on Mars, found proof for Fermat's last theorem, and even managed to develop a product called Pizzaghetti, it seems safe to assume that it's a question of 'how' rather than 'if' the human race will manage to successfully get RTS games to work on consoles. Nobody's cracked it just yet, but everyone's working on their own solution: EndWar's betting on voice commands, Halo Wars has a famous brand and a great deal of friendly purple metal, and Red Alert 3 chooses to build on the experience of a development team who have already done this three times before. This time out, they've settled on a radial wheel for single-stop item selection, and an expandable paintbrush-style tool for highlighting multiple units (a more conventional drag and drop box is used for the latter on PC). It's a system they've tested out in rougher form on the recent C&C expansion, Kane's Wrath, and the results seemed promising - a few last tweaks as Red Alert 3 heads towards release may turn it into a classic. 153554b96e
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